It has already been confirmed that Gears 5 will not feature loot boxes and that the game will also not get any paid season pass. Regardless how much effort is put here to cut out Gears 5 microtransactions, game design director Ryan Cleven says that microtransactions in Gears 5 will be ”player friendly”.
In Gears 5, there will be an in-game store where players can purchases character and equipment cosmetics with premium currency iron. Moreover, players can earn in-game content in two ways.
First, Gears 5 Tour of Duty will reward players with items for completing challenges. Second, supply will get you more rewards and can be earned by playing the game only. Ryan Cleven further explained by saying that:
[Gears 5 will have] a very player-centric, player-friendly way of doing customisation and monetisation. We really think we’re ahead of the industry here in getting rid of loot boxes and making sure that we can both service people that are looking to accelerate their progression or earn cosmetics using money but also keeping the integrity of the game experience.
We put the challenge to ourselves: can we still provide purchasable things to players that want to purchase and still have the rest of the players really enjoy the system? That was a challenge we set right from the beginning of Gears 5. We just felt that [loot boxes] weren’t a good fit for Gears and we wanted to be ahead of the curve looking for possible solutions, even before all the controversy
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